Experimental test of a hand built active ragdoll on a custom blender model built in Godot 4.6 (actually mostly built in 4.5 and then updated to 4.6 when it launched), and I was curious about 3d performance on a web build.

If anyone's interested, the following tutorials were very helpful in learning about the different active ragdoll implementations, and ultimately led to the result here:

Published 1 day ago
StatusReleased
PlatformsHTML5
Authormarmaladebacon
GenreAction
Made withGodot
Tags3D, Physics

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